Spending power
TheGrid Corporate Spending Power index would rate purchasing capacity from registry, scale and activity signals.
Spending power
Brand profile · Technology, Information and Media
Funtap Games is a Technology, Information and Media brand in Hanoi. Privately held, at corp.funtap.vn. It holds three addresses on record, all in Vietnam. It employs 257 people, on the record. Its latest round on record is Series A, with no amount recorded. It is listed alongside ten similar brands, mostly in Mobile Gaming Apps.
Founded in 2015 with the mission to deliver entertainment experiences and knowledge value to the community through technology, Funtap Games has rapidly grown to become one of Vietnam’s leading mobile game publishers, reaching over 50 million players worldwide.
| Countries | 1 |
|---|---|
| Primary country | VN |
All codes: VN
| Rounds | 1 |
|---|---|
| Axis | 2015 to 2026 |
| Series A · 29 May 2020 | not disclosed |
Dated rounds only. The axis ends at the date this profile was last observed, not at today.
TheGrid Corporate Spending Power index would rate purchasing capacity from registry, scale and activity signals.
Spending power
Hiring, headcount and registry-change signals, streamed to members.
Registry-filed capital and financial indicators, standardised by TheGrid.
4 employee profiles on record · names withheld.
Names and titles are intentionally absent from this page. The source relation carries no consent record across the privacy regimes this directory spans, so it is never requested and never stored. Search engines see exactly what you see here.
The people relation is never requested, so there is nothing here to unlock.
257 counted staff profiles at January 2026. The brand's self-reported band sits above that count and is not published as a headcount.
Three addresses on record, Vietnam only. Primary: 19 To Huu Street, Trung Van Ward, Nam Tu Liem District, Hanoi 100000.
One round. Latest 29 May 2020: Series A, investor Makers Fund, no amount recorded.
23 profiles list Funtap Games as a peer — 98th percentile in Technology, Information and Media. It lists ten peers of its own. GAMOTA lists it back.